About this game
A legacy with side effects.
Grandpa Heinz is dead. He left you €500 and a note:
To get you started.
Kalle knows.Grandpa
Your job is gone, your apartment is gone, and your last money went on a bus ticket. So you head back to the town you grew up in, move into a motel and wonder what Kalle actually knows.
The answer grows in pots. You grow weed, roll joints and sell them to your first customers. Bit by bit, that motel room turns into a real business. But the town is watching. The police are on patrol, and Inspector Krause figures out pretty quickly that something about you isn't right.
Nine chapters of story about Grandpa's legacy, his old friends and a secret he hid well. When the story is over, you just keep playing.
You plant, water and harvest. Plants only grow in the light: by an open window during the day, otherwise under a grow lamp. Better lamps and sprinklers mean bigger harvests. Richer soil lasts for several harvests before you need to refill the pot.
Plant a second seed on a fresh one to cross strains and find out what grows. Every new strain has its own color, its own price and its own effect on whoever smokes it.
When a plant is ready, you snip off every bud yourself. Later the electric shears do it a lot faster.
You can't smoke fresh buds, so you dry them first. Blow-dry them with a hair dryer, but not for too long or they burn. Later, drying nets and a drying tent do the job while you take care of other things.
Then you roll. Pull a paper from the pack, crumble the weed, put it on the paper and roll it up with the mouse wheel. Got more than one strain? Just pick the one you want.
Your customers send their orders to an app on your phone. You deliver on foot, by bike or by car, and happy customers tell their friends. Random people on the street might buy one too. Or call the cops.
At some point you can't do it all yourself. At the beach bar, Rocco runs a job board full of Grandpa's old crew. Gardeners water, harvest and replant your pots, and they even cross the strains you pick for each pot. Stock clerks carry goods along routes you set, like dry buds from the drying net into the joint rolling machine, which rolls a joint every second, and the finished joints onto a shelf. Your dealers run your rounds and fetch fresh joints from that shelf on their own. Everyone earns a daily wage, and in the Team app you can watch each of them on a live camera.
Lots of cash gets noticed. So you buy places like the post office or the car wash and launder your money through them.
From the motel you move into Grandpa's old house, later into warehouses and one day all the way up to a mansion. You furnish every place with furniture from the hardware store and stack your cash on the table. Cash is a real item too: it fills your backpack, you can hide it in a crate, and a big enough pile on the street even stops a car.
If the police catch you, your stash is gone, unless the cop is corrupt and takes a bribe. Better not stand out. And if they do spot you, run for it on foot, floor it or hide in a trash can.
Things can get rough. You fight with fists, brass knuckles or a pistol, and the more trouble you cause, the more police come after you.
The town lives its own life. Day turns to night, it rains, the wind moves through trees and grass, cars drive by, shops open and close, and in the morning people head to work. Your health only comes back when you eat or sleep, so grab a kebab, something from the bakery or a pizza to share with your friends. Coffee clears your head, the pharmacy sobers you up, and the barber, the clothing store and the jeweler give you a fresh look. The CD shop sells music for your own CD player. At night the casino opens, with slot machines, roulette and blackjack. Down in an old bunker, the club stays open until four in the morning, and if you start a fight there, security throws you out. A beach runs all the way around town, and the pawn shop buys what you find there.
Up to five friends can join you in your town. Then you build the business together.
Grandpa started small too. Now it's your turn.
What's in the full game
- Nine story chapters about Grandpa's legacy, a choice at the end that changes how the police treat you, and free play once the story is over
- Strain crossing: combine seeds and discover new strains and their effects
- Three lamp levels, two kinds of sprinklers, three kinds of soil, fertilizer, electric shears, a hair dryer, drying nets and a drying tent
- Your own crew: up to three dealers, plus six gardeners and three stock clerks from Rocco's job board, and a joint rolling machine
- A buyer who orders every evening and a ship captain who takes big export loads twice a week
- Launder your money at the ATM and through five businesses: post office, nail studio, car wash, car detailing and a Chinese restaurant
- Move up from a motel room to Grandpa's house, a warehouse, a factory and a mansion, and furnish every place
- A bike and six cars, from a Mini to a sports car
- Fists, brass knuckles, a pistol, a shotgun and an Uzi
- Police patrols, wanted stars, chases on foot and by car, trash cans to hide in and cops who take bribes
- A casino with four slot machines, roulette and blackjack
- A living town with day and night, wind, rain and thunderstorms, traffic, people going to work, birds and rats, a beach all around, kebab, pizza, a bakery, coffee, a barber, a clothing store, a jeweler, a pharmacy, a CD shop, a pawn shop and a club in an old bunker
- Online co-op for up to six players: you and five friends
- Character creator and emotes
- English, German, French, Italian, Spanish, Croatian, Russian, Polish, Simplified Chinese, Japanese, Korean and Brazilian Portuguese



